Monday, February 4, 2013

A simple knowledge about android game development

I began developing on Android in early 2008 on the beta platform. At the time, no phones were announced for the new operating system and we developers genuinely felt as though we were at the beginning of something exciting. Android captured all of the energy and excitement of the early days of open source development. Developing for the platform was very reminiscent of sitting around an empty student lounge at 2:00 a.m. with a Jolt cola waiting for VAX time to run our latest code. It was an exciting platform to see materialize, and I am glad I was there to see it.

As Android began to grow and Google released more updates to solidify the final architecture, one thing became apparent: Android, being based on Java and including many well known Java packages, would be an easy transition for the casual game developer. Most of the knowledge that a Java developer already had could be recycled on this new platform. The very large base of Java game developers could use that knowledge to move fairly smoothly onto the Android platform.

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